Gurps TransHuman Space Broken Dreams Steve Jackson Games 2003
Gurps TransHuman Space Broken Dreams Steve Jackson Games 2003
Gurps TransHuman Space Broken Dreams Steve Jackson Games 2003
On Earth in 2100, some are reaching for the stars . . . but others struggle just to survive. Much of the home world remains mired in war and intrigue, as powerful corporations and high-tech armies fight over resources, markets, and ideas.
Cities on the edge of chaos are battlegrounds for covert operations and high-stakes diplomacy, and the developing nations see themselves falling farther and farther behind.
Nations trapped in poverty, environmental disaster areas, and hellholes run by insane dictators . . . high-tech terrorism, rebellion, and crime, and rules for creating biological and chemical weapons . . . dangerous genetic designs, obsolete cybertechnology, and police state software . . . all part of daily life in Broken Dreams.