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Warhammer 40k Cities of Death Games Workshop 2006

Warhammer 40k Cities of Death Games Workshop 2006

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Warhammer 40k Cities of Death Games Workshop 2006

Here, only the strong survive...and those who use the city terrain and stratagems to their advantage. Here is some of what you'll find inside:

Defining Terrain:
This section explains the different categories of terrain and gives you rules covering each one. Deciding what terrain counts as what before your game starts will make it a lot more fun for both you and your opponent.

Using City Ruins:
Fighting in a city adds a whole new dimension to your games of Warhammer 40,000, and these pages explain how you can make your battles work in this brutal setting. Death can come from any angle in the city!

Cityfighting Stratagems:
There are five different categories of stratagems, those for: Key Buildings, Dirty Tricks, Armory, Obstacles, and Deployment. All are explained in detail here, along with how you choose, declare, and represent them.

Organizing a Cityfight:
Setting up your cityfight battles takes a little more organization than your average 40K game. These pages walk you through the steps from force selection to table set up to deployment. All without arguing with your opponents.

Cityfighting Missions:
Five cityfight missions get you started on your urban battles, while six special missions hone your city game. There are also guidelines for designing your own missions, along with three examples of historical city battles.

Building Your City:
In full color, this section of the book kicks off the awesome hobby content with a look at Alpha-level and Gamma-level tables. The density of your urban tables depends on the mission and your desire to build.

City Ruins:
Wondering what you can do with the awesome plastic city ruin sprues? This gallery gives you several ideas, along with up-close detail shots and a look at battlefield details like barricades that bring your cities to life.

Construction Tips:
This 9-page section gives you ideas for adding extra details to your city ruins and table, including how to make big buildings. Plus, it shows you a sample Omega-level table and a Space Marine army geared up for cityfighting.

Cityfight Modeling:
The final 16 pages of the Cities of Death book cover all aspects of cityfight modeling, from converting your own stratagem markers to making unique terrain structures to building your own huge urban table for your games.

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