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DayTrippers Core Rules As If Productions 2015
DayTrippers Core Rules As If Productions 2015
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DayTrippers Core Rules As If Productions 2015
Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.
The system uses d6s only. Character generation is progressive point-buy. Actions are skill-based. Results are narrativistic. Experience points offer advancements of all types. Conversion tables included for d20, PbtA and percentage-based systems.
Sample characters and vehicles included. Progressive Character Generation and LifeShaping Events make characters flexible and easy to create. Action Resolution is both numeric and interpretive, creating a wide range of dramatic outcomes for every roll.
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