Dungeons And Dragons Arms and Equipment Guide Wizards of the Coast 2003
Dungeons And Dragons Arms and Equipment Guide Wizards of the Coast 2003
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Dungeons And Dragons Arms and Equipment Guide Wizards of the Coast 2003
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including a caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor; over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.