Gurps Ice Age Steve Jackson Games 1989
Gurps Ice Age Steve Jackson Games 1989
Gurps Ice Age Steve Jackson Games 1989
Can you survive?
Included in this GURPS worldbook are:
An overview of the Pleistocene Epoch, the dawn of mankind.
Detailed information on seven hominid races -- Australopithecus gracilis, Australopithecus robustus, Homo habilis, Homo erectus, archaic Homo sapiens, Neanderthal man, and Cro-Magnon man.
Character creation and roleplaying for all races, including new advantages, disadvantages and skills.
A system of primitive magic -- Shamanism -- with its own spells.
A bestiary of Ice Age animals -- including dinosaurs, for a "Lost World" adventure.
A complete adventure pitting Neanderthal tribesfolk against Cro-Magnon invaders.
Ice Age can be used in many ways, for many types of campaigns:
A full background for a realistic or romanticized prehistoric campaign.
A guide for primitive tribes in a post-holocaust campaign.
A sourcebook for a lost realm in a pulp or adventure campaign.
A "primitive" world for an outer-space adventure.
Or, for a change of pace, try cave man slapstick, with dinosaurs, giant bugs, big clubs, and ancient astronauts!