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GURPS Space 2e 1st Printing Steve Jackson Games 1990
GURPS Space 2e 1st Printing Steve Jackson Games 1990
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Gurps Space Roleplaying in the Worlds of Tomorrow.
The Future is Yours!
At last... the star-spanning Space - Sourcebook for the Generic Universal Role Playing Systempublished by Steve Jackson Games. In the 128 pages of GURPS Space 2e, you'll find:
- Detailed, scientifically correct rules for creating star systems and planets... either randomly, or to fit a specific campaign.
- 21 character types, with new advantages, disadvantages and skills for a future campaign.
- Three variant human races - heavy-worlders, light-worlders and Spacers - and guidelines for creating other forms.
- Four alien races. Meet the savage, near-human Gormelies; the graceful, aggressive Sparrials; the weird, sex-changing Pachekki; and the powerful, half-plant Treefolk.
- Science-fiction gadgets, weapons, and medical technology.
- Starship construction rules from TL8 (just around the corner) to TL15+ (science fantasy).
- Quick but detailed abstract ship combat rules - no ship counters, just roleplaying for a quick determination of fleet damage, individual ship damage, and injury to characters.
GURPS Space 2nd doesn't tie your game to a single background. Rather, GURPS Space 2e is designed for the creative GM who wants to develop his own universe! GURPS Space 2.0 presents a wide variety of choices and background information to let you recreate you favorite science fiction background - or build you own.
Years in the making, GURPS Space 2e is a survey of the whole space-adventure genre as it relates to roleplaying. If you're ready to create your own future... it's yours.
Steve Jackson Games
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