GURPS Time Travel SJG 6020 Steve Jackson Games 1991
GURPS Time Travel SJG 6020 Steve Jackson Games 1991
GURPS Time Travel SJG 6020 Steve Jackson Games 1991
Anything Can Happen!
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together.... adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published. This book is a collaboration between two previous winners Steve Jackson (Illuminati, Car Wars, GURPS) and John M. Ford (Yellow Clearance Black Box Blues).
GURPS Time Travel includes: A survey of time dimension travel as presented in fiction - and current scientific thought. Travel by time machine, by dimension-gate, even by the powers of the mind! Parallel worlds . . . "what if" dimensions where something, or everything, is different.
Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes. A timeline of interesting dates in our own world's history.... as places for time travelers to visit, or as "branch points" for a parallel-world campaign.
A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just a Very Bad Idea? With this book, the GURPS system reaches its full potential for universal adventure. Any time, any place, any world, any genre. Anything can happen!