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MERP Rangers of the North I.C.E. 3000 Middle-Earth Role Playing 1st Ed With Map 1984

MERP Rangers of the North I.C.E. 3000 Middle-Earth Role Playing 1st Ed With Map 1984

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MERP Rangers of the North  I.C.E. 3000 Middle-Earth Role Playing 1st Ed With Map 1984

Cradled between the mighty Misty Mountains and the Blue, Arthedain is home to the faithful of fallen Numenor, once inhabited by the highest of men. Renowned seers gather at the Royal Court in Fornost to contemplate the obscure visions of the Palantir.

To the east the Witch-King of Angmar is poised like a hungry wolf, anxious to devour the last remaining Dunedain Kingdom. Against this threat stand a few whose noble heritage is obscured by the course clothing of the frontier.

A secretive, wandering people are these Rangers; woodwise as Elves. Tutored by the Wizard Gandalf, and using birds and beasts as their agents, they guard and protect the eastern borders against the forces of Darkness.

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