Necromancy Beyond the Grave d20 MGP 1002 Mongoose Publishing 2001
Necromancy Beyond the Grave d20 MGP 1002 Mongoose Publishing 2001
Necromancy Beyond the Grave d20 MGP 1002 Mongoose Publishing 2001
Throughout the civilized lands of man, dwarf and elf, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now, with the advent of Necromancy Beyond the Grave, are the darkest secrets of this terrible and frightening magic finally revealed.
One skilled in wizardry or sorcery may use this tome, for good or ill, and tap the powers inherent beyond death for their own direct benefit. For those willing to risk the wrath of a society opposed to the art, mastery of necromancy may bring the most potent of magical energies to command.
Encyclopaedia Arcane: Necromancy Beyond the Grave provides Game Masters and players alike with all the information they need to introduce this macabre form of magic into their campaigns. The specialist Necromancer now has access to a huge range of new spells, from the simple animation of small rodents to the raising of great death hulks from the bottom of the ocean.
He will now be able to manipulate the dark powers present in negative energy directly, without recourse to simple spellcasting if he is willing to take the inherent risks. Such a wizard may also discover the knowledge necessary to begin the transformation into a Lich.
More paths in the study of Necromancy may also be found the Spectral Loremaster who speaks directly with the dead to aid his learning, the Deathseeker who utilizes the rush of negative energy present in death to power awesome magicks and the hideous Necrophage, and aberration who grafts the body parts of others onto himself in order to gain their power.