Rolemaster Companion VI I.C.E. 1901 Rolemaster 1992
Rolemaster Companion VI I.C.E. 1901 Rolemaster 1992
Rolemaster Companion VI I.C.E. 1901 Rolemaster 1992
Containing something for every RM Gamemaster and player, Rolemaster Companion VI provides material for all RM campaigns, from low level to Lord level. So summon your henchmen, ready the weapons and armor, and gather up your potions and scrolls this is your chance to adventure in the world of Rolemaster Companion VI.
Rolemaster Companion VI provides:
• New Gothic Fantasy and Science Fantasy professions.
• Very High Level spells for all the Spell Law spell lists.
• Stat Bonus Modifications for all creatures, monsters, and races in C&T, C&TII and the Companions.
• Material on how to consistently use Rolemaster with Space Masterand the Shadow World.
• New optional rules and guidelines that focus on a set of common themes—level used only as an abstract measurements of power; weight placed on stat bonuses rather than stats; flexible skill development; emphasis on (and rewards for) role playing; detalled, playable tactical combat, and a Unified Skill System that consolidates and reorganizes many of the RM skills.